Temple of Elemental Evil (Advanced Dungeons and Dragons Module T1-4) Campaign Adventure for Character Levels 1-8: A sinister force, long thought destroyed, stirs from the black hole that spawned it. Like an ebony darkness it prowls the land & safety is but an illusion, for it watches from every shadow & ponders possibilities. What began years ago.
- Temple Of Elemental Evil Download
- Return To The Temple Of Elemental Evil Review
- Temple Of Elemental Evil Characters
.: Oct 3, 2003,Mode(s)The Forehead of Elemental Bad will be a. It will be a remake of the traditional adventure making use of the 3.5 version guidelines.
- Jun 01, 2015 In this review, I take a look at Troika's adaptation of the classic AD&D Greyhawk module, The Temple of Elemental Evil. ESRB Rating: Teen (13+) - Blood, Use of Alcohol, Violence You can grab this.
- The Temple of Elemental Evil is an adventure module for the fantasy role-playing game Dungeons & Dragons, set in the game's World of Greyhawk campaign setting.The module was published by TSR, Inc. In 1985 for the first edition Advanced Dungeons & Dragons rules. It was written by Gary Gygax and Frank Mentzer, and is an expansion of an earlier Gygax module, The Village of Hommlet (TSR, 1979).
This is usually the just video sport to consider location in the advertising campaign setting, and the first video video game to apply the 3.5 version rule fixed. The video game was published by, who after that held the interactive rights of the Dungéons Dragons.The Temple of Elemental Evil was launched in fall months of 2003 and was criticized for stability problems and other. The turn-based tactical combat, however, has been generally thought to be implemented well, and will be probably the nearly all faithful portrayal of the then-current ('3.5e') rules in a video sport.
A radial menus is utilized for selecting a personality's actionsThe game focuses on a celebration of upward to five player-controlled heroes. These heroes can end up being made by the player or can be one of thé pre-made people that arrive with the sport. All, however, must be within one step of a celebration. Any player-made characters are produced in a 13-phase process; there can be, however, an option to let the sport deal with most factors of personality creation for the player. At any period, the party can have up to three supporters, and all participant characters can have got a and/or animal partner as allowed by course.All people have a display screen that displays info pertaining to thém.
Five tabs-invéntory, abilities, achievements, spells, and abiIities-allow the player to manage products, change mean configuration settings, and compare character features. This screen also shows up when the party will be bartering with án NPC or Iooting a entire body, but pressing out of the supply tabs will eject the player from the connection. Additionally, small pictures of the character types show up on the bottom of the screen, along with a small red club showing staying health and symbols depicting any standing conditions, like as level drain, blessings, or paralysis.The personas are controlled via radial menus. After selecting a personality, the player right ticks to open up a round menu. From generally there, hovering over wedges provides out even more options, such as particular spells, actions, or inventory items.
The major radial menu, which encircles a picture of the character selected, has upward to six sections, the quantity being based on class abilities. Particular actions are color-coded centered on the type of motion they are.Characters can use their abilities throughout the sport by selecting them on the radial menus. If a participant wanted to choose another personality's wallet, he or she would choose a character with the Sleight of Hand skill, left-click on the skill from the radial menus, and left click on the sufferer. Dialog skills, such as Intimidate and Gather Information, appear as choices in discussion with an icon denoting the skill being utilized. Skills are enhanced every degree at a price extracted from the character's course and Cleverness.Combat will be turn-based, with figures going individually based on their. Each personality can create five types of activities: free of charge, no, full-round, shift, and standard. People can consider a shift activity and a standard actions each change.
Full-round actions rely as a use of both activities. Free activities get a negligible quantity of period to execute, so they depend as neither activities. No activities also count for neither activities, but they require special circumstances in order to become performed. Character types can select special assaults to execute or spells to team, and they can also select to attack or toss in particular ways. Protective spreading and fighting with each other, coping non-lethal harm, stumbling an opponent, and coup para graces are usually examples of particular activities in combat. Characters have a set however semi-random amount of strike points structured on their level, course, and Composition rating. Upon becoming reduced to zero strike points, a character can be staggered, and a full round action will price him or her one strike stage.
A beast with hit points between −1 and −9 will be unconscious, and loses one hit point a circular. The character has a 10% chance of backing, which will stop the loss of hit points but will keep the character unconscious. Some other characters can cease this loss of lifetime through a effective heal check out. If a character or beast reaches −10 hit factors, it dies.Although most of the main rules from 3.5 release of Dungeons Dragons are usually implemented, there are several exclusions. Some of them, such as applying a bonus to from the Dodge feat, are simplified to improve have fun with. Others, such as not really letting prone characters attack, are implemented to decrease the number of required animations.
The structure of the motor is furthermore utilized, permitting encumbered heroes to shift at 3/4 their maximum rate, even if the causing speed is usually not really a entire number. Particular abilities, like Barbarian Rage, are revised to much better movement with the sport. A hybridization of some guidelines also happened; the mean Doom can be improved to reveal the 1st printing of the, and tool sizes are usually a blend of 3 and 3.5 versions. The game also has two difficulty levels, Regular and Ironman, with the last mentioned designed to more closely imitate the. Plan Thirteen years before the begin of the game, Hommlet had been a peaceful town. Expected to low fees and secure roads, the region became effective, and the small town flourished. This success came the interest of evil pushes, who began slowly trickling into the area.
It is not identified where these pushes emerged from, but thé Dyvers of ánd the residents of the forestlands of the Crazy Coast had been the main suspects. As the presence of bandits, and increased, a regional militia led by Waldgraf of Ostverk had been elevated to protect Hommlet. This only offered to check out the evil pushes, nevertheless.Six kilometers from Hommlet, a team of hovels shaped a middle for the evil activity. The local people ignored this risk since it was in the marshés, and Nulb started developing. A small built to an evil god grew into a stone structure as the evil factors pillaged and swindled the lands around Hommlet. For three decades the Temple of Elemental Bad offered as a middle for the swárms of vile creatures who plagued Hommlet.
As the evil increased in power, the land around the Forehead suffered from pestilence, faminé, and a absence of business.The management of the Forehead grew too power-hungry, and they were conquered in the after complicated the kingdoms of the north. The evil factors had been slaughtered, and their infamous Temple was demolished and sealed with magic and blessings. In the yrs that implemented, Hommlet became a destination for adventurers, who delivered prosperity to the city and came back the region to its peaceful origins. Ultimately, stopped coming, and the village went back to daily life as usual.
A 12 months before the start of the video game, however, bandits once again began trickling into the area, and the villagers become a huge hit to the Lord the Viscount óf Verbobonc for aid. He reacted by providing money for Burne ánd Rufus, two weIl-known adventurers fróm the area, to build a hold just outside Hommlet. Story The sport starts with an opening that is certainly driven by the of the party. All of these need the player to begin in the city of Hommlet.
After coming in city and finishing minor quests for the townsfolk, the participant is directed to the moathouse, a small, fortified outpost to the eastern. The moathouse is certainly home to bandits, and the player is asked to clean them out.
Nevertheless, in the dungéons of the moathousé, the player incurs a large push of brought by an named Lubash and á priest of thé Temple of Elemental Bad, Lareth the Beautiful.After busting Lareth, the player can then move to either the Temple itself, or tó Nulb, a city in the swamplands nearby. If the player goes to Nulb, numerous of the people will talk of the Forehead. Spies for the Temple are living in the city, and the participant can obtain passage into the coronary heart of the Forehead by pretending to be fascinated in joining. The Temple is divided into four factions:, and Wats or temples. Each Forehead is usually at war with the other three in a everlasting battle for supremacy. The participant is inquired by all four to provide assistance, and can gain accessibility to Hedrak, the innovator of the Temple of Elemental Evil, by carrying out missions for the sub-Temples. Many of the sub-Temples require the participant to destroy a leader of an opposing Temple to gain accessibility to Hedrak.Upon interacting with Hedrak, the player offers two options: kill him, or accept his quest.
If the player allows the pursuit, which is to destroy Scoorp the Mountain giant, Hedrak will make the participant a part of the Temple of Elemental Evil, thus closing the game. If the participant kills Hedrak, the way to four nodés of elemental power will end up being available. Inside each óf these nodes can be a gemstone. These gems can end up being put into the 0rb of Golden Dying, which is hidden inside the Temple, to form a effective artifact. Deep inside the Forehead, the participant must after that deal with, the of infection.
The participant can, structured on options made, fight Zuggtmoy, combat a weaker edition of Zuggtmoy, or prevent a fight altogether. This can direct to one óf three éndings if the player succeeds: Zuggtmoy is definitely banned for 66 yrs, Zuggtmoy is definitely destroyed permanently, or Zuggtmoy lives on, but the participant is properly rewarded.Development The Forehead of Elemental Evil was designed as re-création of the classic Dungeons Dragons component of the. The author was, who after that held the interactive rights to the Dungéons Dragons. Its programmer had been, who began the task on Feb 1, 2002 with a development team of 14 people.
The sport was very first introduced on January 9, 2003 under the name Greyhawk: The Temple of Elemental Bad. It had been developed with an enhanced edition of the video game engine.Originally the developers intended to make use of the Dungeons Dragons 3.0 version rule arranged, but decided in mid-development to use the 3.5 edition rule arranged rather. In order to total this version, Atari gave Troika an additional two weeks of advancement time, increasing their deadline to August 1. Nevertheless, the sport was not completed until September 30.
Some of the factors for this incorporated the need for intensive testing and the development of distinctive play experiences for heroes of different alignments. The game went on September 4, 2003, 19 times before it has been originally meant to be shipped. Wedding reception The Temple of Elemental EviIAggregate scoresAggregatorScore71%71/100Review scoresPublicationScore7.9/107.5/1079%With product sales of 128,000 duplicates and profits of $5.2 million by Feb 2005, The Temple of Elemental Bad was less commercially profitable than Arcanum, Troika Video games' prior release.
Characterized both games' commercial shows as substandard, and as contributing elements to Troika's i9000 closure in 2005. The Forehead of Elemental Bad 's critical reception had been 'mixed or average', relating to the website.The game was examined in 2004 in #321 by Clifford Horowitz in the 'Silicon Sorcery' column.
Horowitz responses: ' The Temple of Elemental Evil computer game can be about as classic Dungeons Dragons ás you can get.' 's i9000 Desslock known as it 'a game by DD enthusiasts and for DD fans, and it provides all RPG fans with the possibility to encounter one of the genre'h classic journeys.' 's echoed those statements; it provided the sport a 7.9 out of 10, contacting the video game 'one of the nearly all authentic Computer Dungeons Dragons experiences of the past few decades.' Jamie Madigan of gave the game four out of five stars, but he produced note of a lack of multiplayer options. Tal Blevins óf gave it á 7.5, saying ' ToEE isn'capital t ideal, but it's definitely not really a stinker.' GameZone gave an 8.4 out of 10, stating it 'is definitely a sport that those who are severe about DD-baséd RPGs should possess in their library.' Bob Breeden II óf complimented the game's graphics, especially the animated scenery, and also stated that 'enemies appear superbly nasty'.
Regarding to GameSpy, 'participants who persevered were compensated with an eventually enjoyment and satisfying encounter - simply not really the mind-blowing 1 they had hoped for.' Adam Fast of wrote, 'That this game is still recommendable in its current state will be a testament to simply how good this sport could have been, simply because properly as the barren condition of the present RPG surroundings in common.' The nominated The Temple of Elemental Evil as its pick and choose for 2003't best pc role-playing sport, but ultimately offered the reward to. It was furthermore a finalist in 's special honor classes for audio design and art path that 12 months. Nevertheless, the sport do receive Pc Games Newspaper 's particular 'Raid™ Post-patch Recuperation Prize' and 's 'Old College RPG Award' for 2003. The other distribution's editors authored, 'No game delivered back recollections of the outdated pen-and-papér Dungeons Dragons times the method Forehead of Elemental Bad did.'
Controversy Upon its release, The Forehead of Elemental Evil produced a small stir expected to the accessibility of the option for a male personality to get into a same-sex relationship. In the city of Nulb, a pirate named Bertram begins flirting with male people in the party and offers a life time of love and happiness in exchange for his independence. This connection was mentioned as another illustration of video clip games 'pressing the boundaries'. Game developers and web publishers generally did not subject to the addition of a homosexual story option. Criticism of the relationship came primarily from gamers who experienced that gay heroes should not be integrated in video games.
Market observer Matthew N. Barton commented on the iróny of so-caIled 'geeky gamers', subject to stereotyping themselves, stereotyping gays in their opposition. Producer Mary Decker defended the move, saying in an job interview with RPG Vault: 'I particularly felt highly that since we acquired several heterosexual relationships available in Hommlet, we should include at minimum one homosexual experience in the video game and not really to make it a stéreotyped, over the top circumstance, but on pár with the additional relationships accessible in the game'. Bertram had been named #6 on GayGamer.net's Top 20 Gayest Video Game Heroes.
Legacy As the discharge version of the game had many pests, Troika released three which addressed some of the problems. After the closure of the builder and consequent finish of formal support, the game community took up the patching efforts with and mods, supplying many bugfixes, enhancements, and brand-new content. More lately, another improvement released in 2015, is called 'Forehead Plus', identical in features to for and constructed using, in permitting for increased flexibility and prevention of legacy coding restrictions and problems.The sport was re-reIeased by, a, ón October 13, 2010. Ian Williams of scored the video game #6 on his list of 'The 10 Greatest Dungeons and Dragons Videogames' in 2015. Personal references. ^ Madigan, Jamie.
Temple Of Elemental Evil Download
Archivéd from on 2007-02-05. Retrieved 2007-02-19. Archived from on 2006-10-29. Retrieved 2007-04-04. 'Greyhawk: The Forehead of Elemental Bad' will return participants to DD't roots with the genre-defining experience that began it all while consuming full benefit of the popular 3rn Edition guideline set, party-based advénturing and tacticaI turn-based fight. ^ Kasavin, Greg.
Retrieved 2007-02-19. ^. Infogrames And Hasbro Announcement.
Archived from on March 28, 2006. Retrieved 2006-09-26.
^. From the unique on 2010-08-31.
Retrieved 2007-07-11. ^ Breeden, Tom II (Oct 26, 2003). 'Evaluations: The Temple of Elemental Bad: A Vintage Greyhawk Adventure'. - via (subscription needed).
'Forehead of Elemental Evil manual'. 2003. Shaw, Ryan (Jan 1, 2004). Archived from on Apr 20, 2015.
Retrieved September 6, 2012. - via (subscription required).; (1987). The Temple of Elemental Evil. River Geneva:. Retrieved 2012-11-28. Calvert, Justin (2003-01-09). Retrieved 2012-11-28.
Yans, Cindy (September 2003). 'Down the road's Dungeons; Gréyhawk Revisited'.
Return To The Temple Of Elemental Evil Review
(154): 54-61. Decker, Thomas L. Retrieved 2012-11-26.
Adams, John (2003-09-04). Retrieved 2007-07-25. Retrieved 16 Dec 2013. ^ Blevins, Tal (2003-09-22). Retrieved 2007-02-19. Green, Jeff (Jan 2004). 'Evaluations; The Forehead of Elemental Evil'.
(234): 124. ^ Desslock. Archived from on October 18, 2006. ^ Fast, Adam (Dec 2003). 'Viewpoint; Die, Bugs, Pass away!' (157): 82-84.
Personnel (Feb 25, 2005). Archived from on Apr 5, 2005. Horowitz, Clifford (Come july 1st 2004). 'Silicon Sorcery'. Dragon (321): 58-61. Lafferty, Michael jordan (2003-09-16). Archived from on 2007-10-15.
Retrieved 2007-02-19. Rausch, Allen (2004-08-19). Gathered Nov 17, 2012. Archived from on Walk 9, 2004.
Employees (January 12, 2004). Archived from on Feb 13, 2004. Personnel (Walk 2004). 'Greatest of 2003; The 13th Annual Awards'. (160): 58-62. ^ Staff members (December 2003).
Archived from on October 28, 2004. ^ Matthew Chemical. Armchair Arcade. Rétrieved 2007-02-14. ^ Krotoski, Aleks (2005-01-19).
The Custom Traits and Aspirations mods are the great ones for teen Sims as the Acne Prone Trait gives your Sims acne breakouts and ability to bathe to remove acne.If you are someone who has hard time picking and choosing aspirations or traits to give your Sims or someone who uses the same traits over and over again, then this Mod will be perfect for you because it adds the ability to randomize traits and aspirations when creating Sims. Sims 4 cleaning mod.
Guardian Unlimited. Retrieved 2007-02-14. Archived from (Interview) on 2007-02-03.
Retrieved 2007-02-14. Archived from on 2007-05-08. Retrieved 2007-02-14. Rose, Alan (2006-10-06). Retrieved 2012-12-04. A team of devoted Dungeons Dragons role-playing followers have managed to accomplish something Atari and Troika were unable to do three decades ago - fix most of the pests in The Temple of Elemental Bad.
Rpg codex Who will be Guido Henkel?. Rétrieved 2018-08-29. on RPGamer.com (October 14, 2010). Gathered 29 Aug 2018.External links.
at. at. seIf-described as 'án engine improvement and bugfixes mód for ToEE'.
The cover of The Forehead of Elemental Bad, with artwork. The art work depicts the Temple during a hurricane, encircled by gargoyles.CodéT1-4TSR Item Program code9147Rules required1st Male impotence ADDCharacter levels1-8Campaign settingAuthorsandFirst published1985Linked modulesT1-4The Temple of Elemental Evil is definitely an for the game, arranged in the sport's. The mercenary pack fallout 4 2. The component was released by in 1985 for the initial release Advanced Dungeons Dragons guidelines. It had been created by and, and is definitely an development of an earlier Gygax module, The Town of HommIet (TSR, 1979). The Forehead of Elemental Evil is also the title of a related 2001 Thomas Michael. Reid book and an Atari personal computer game, and the phrase is utilized by supporters of the setting to refer to the fictional Temple itself.The Forehead of Elemental Bad was rated the 4th biggest Dungeons Dragons adventure of all period by journal in 2004, on the 30th wedding anniversary of the Dungeons Dragons video game. Contents.Plot overview In the module T1 The Small town of Hommlet, the must beat the raiders in a close by fortification, and afterwards Hommlet can become utilized as a base for the party's following ventures.
The journey begins in the eponymous community of Hommlet, located near the web site of a previous fight against evil factors operating from the Forehead. The adventurers journey through Hommlet and are attracted into a internet of conspiracy and deception.The component is suggested for first-level figures, who start the journey 'weary, weak, and practically gap of cash'. They traveling to a city that can be expected to become a great location to gain fortunes, beat enemy creatures, but furthermore to drop one'h life. While the town initially seems comfy and hospitable, the characters soon learn that many of its inhabitants are effective spies for minións of evil.Thé Testosterone levels1 adventure stands solely, but furthermore types the 1st part of Testosterone levels1-4.
In The Forehead of Elemental Bad, the heroes start off at reduced level, and after establishing themselves in Hommlet, they steadily work their method through the huge dungeons beneath the Temple, thereby attaining experience. T1 culminates in a destroyed moathouse where agencies secretly program to re-enter the Forehead and free of charge the demoness, locked up therein.
The Small town of Hommlet component has ended up described as a newbie's situation, which begins in the small town, and qualified prospects to a close by dungeon, while The Forehead of Elemental Evil proceeds the adventure. In the following section, Testosterone levels2, the adventurers move on to the nearby village of to are up against many nefarious opponents, including agencies from the Temple. Structured on the end result of these sex session, the player heroes can then get into the Forehead itself to communicate with its numerous denizens and test their mettle ágainst Zuggtmoy herself.History of the temple The temple referenced in the module'h title can be an unholy structure situated in the main not considerably from thé city-state óf. In 566, causes of evil fróm or the constructed a small church outside the close by town of. The church was rapidly constructed into a rock temple fróm which bandits ánd evil humanoids began to run with boosting rate of recurrence.In 569 CY, a combined force was delivered to kill the Forehead and place an end to the márauding.
This allied military clashed with a horde of evil males and humanoids, including, and, at the Fight of Emridy Méadows. Men-at-árms from and united with from the, from the, and an army of archers to encounter the risk of the, containing largely of savage humanoids like like,. The introduction of the eIves from the shadows of the converted the tide of battle, trapping the savage humanóids against a flex in the Velverdyva where they were routed and slaughtered.At some stage in this battle, cleric of and associate of the, has been slain. The Citadel was significant for its lack at this crucial time in the background of the FIanaess, and their failing to take component in the Battle of Emridy Meadows led to the team's decline and final disbandment.After dispérsing the Horde óf Elemental Bad, the allied pushes put siege to the Forehead of Elemental Evil itself, beating it within á fortnight. Spellcasters loyal to the goodly army cooperated on a mean of closing that destined the demoness (a main instigator in thé Horde of Much needed Bad) to some óf the deepest chambérs in the castIe't dungeons.The site itself continued to be, however, and over the adhering to decade gossip of evil existence generally there persisted.
Temple Of Elemental Evil Characters
The Viscóunt of Verbobonc ánd the Archcleric óf Veluna grew to become increasingly worried, and cooperated to create a little castle outside the Town of to guard against the likelihood of the Forehead rising once again.For the next five yrs, Hommlet acquired in wealth thanks a lot to adventurers who emerged to the region searching for out remnants of evil to kill. Factors quieted down fór another four yrs as the area returned to peace and normaIcy, but in 578 CY evil started to stir once again, with organizations of bandits using the highways.
In 579 CY, the activities in the Capital t1-4 component occur.will be set 12 yrs later on, in 591 CY.Publication history The journey module The Small town of Hommlet had been a 24-page booklet designed by, and released by TSR in 1979. The authentic printing highlighted an outer folder and á two-color cover; the reserve had been reprinted in 1981 with a colour cover up. The Temple of Elemental Bad was originally intended to carry the component code Testosterone levels2 and work as a genuine sequel to The Village of Hommlet. Gygax started writing T2 quickly after the distribution of T1, but usually ceased to work on some other products, such as (Gygax 1981). The T2 version was never completed, and no module impact the codes Testosterone levels3 or Capital t4 had been ever individually published.
Rather, the material for the follow up was mixed in 1985 with the unique Capital t1 storyline and released as an included adventure having the component program code T1-4.The unique printings of Capital t1 presented monochrome cover art by, who also contributed inner surface art along with. Thé 1981 and subsequent printings of Capital t1 presented a new color cover painting by surrounded by a lime natural boundary.
The expanded Testosterone levels1-4 guide from 1985 functions cover artwork by and interior art by Jeff ButIer, Parkinson, and Trampiér.Capital t1-4 The Forehead of Elemental Bad was created by Gary Gygax with, and released by TSR in 1985, integrating Capital t1 The Community of Hommlet. The module had been a 128-page book with a 16-web page map guide, and featured a cover by and internal drawings by,. The component includes explanations of two cities, the Temple itself, and fóur large dungeon ranges.Although initially composed as a stand-alone collection, T1-4 had been made to dovetail intó A1-4 when these two campaigns were revised in 1986 as supermodules. The mixed campaign then culminates with the GDQ collection, incorporating modules Gary the gadget guy1-G3; N1-D3, which released DD followers to elves for the first period; and finally Queen1, in which the heroes fight against the index demon herself. These last adventures were also combined and republished ás a supermodule impact the program code GDQ1-7,.In 2001, released a story by also having the name.Wizards of the Coast also released a follow up to the T1-4 experience in 2001, the 3rd Edition module.Wizards of the Coast published a remake of The Town of Hommlet journey for Dungeons Dragons 4tl Version and launched it through the. The first TSR item program code for module T1 (bluetone and full color cover) is certainly 9026.Reception Kirby Testosterone levels. Griffis analyzed The Small town of HommIet in 1981, in #35.
Griffis discovered it a really playable component, noting that the module could end up being very fun if operate by a good. Griffis commented: 'Players 'get into' their assignments, the thieves stealing from the reveIlers at the inn, the fighters obtaining intoxicated under the desk.' He furthermore found the map to end up being well-keyed, and observed that important buildings possess floor plans mapped out. Comménting on the imbaIance of energy, he observed that 'some óf the evil spiés are entirely as well powerful for the party to tackle, and the nearby high degree good people are barely ever fascinated in assisting the adventurers.' General, Griffis found The Community of Hommlet to become a quite great introductory experience, and suggested it as an introduction to DD. Heritage The Forehead of Elemental Bad was ranked the 4th ideal Dungeons Dragons journey of all time by journal in 2004, on the 30th anniversary of the Dungeons Dragons video game.Dungeon Get better at for Idiot's shown The Temple of Elemental Evil as one óf the ten greatest classic adventures, contacting it 'the grandfather of all huge '., in his 1991 guide Heroic Sides, states of The Temple of Elemental Evil, 'If you including huge traditional dungeon crawls, this is usually most likely the greatest of the great deal.'
The authentic painting of the cover artwork for the collections, and are usually all influenced by the artwork for The Temple of Elemental Evil. Computer video games. ^ Schick, Lawrence (1991). Heroic Planets: A Background and Information to Role-Playing Video games. Prometheus Textbooks. P.
114. ^;; Dungeon Style Panel (Nov 2004). 'The 30 Biggest DD Journeys of All Time'. (116): nbsp, 68-81.
^ Griffis, Kirby T. (January 1981). 'Pills Testimonials'. (35): 28. (1982).
Dicing with Dragons, An Introduction to Role-Playing Games (Revised ed.). The Forehead of Elemental Evil (Wizards of the Coast, 2001).;; (2006). Retrieved 2009-06-19. Retrieved 29 Aug 2018. Missing or vacant name=.
Cain, Tim. Néw York: Atari, 2003. Retrieved 29 August 2018. 10 April 2015. Retrieved 29 September 2018.Further reading. Return to the Temple of Elemental Evil (Wizards of the Coast, 2001).
'Even more 'Meat' for Greyhawk.' #55 (TSR, 1981). The Small town of HommIet (TSR, 1979).
The Temple of Elemental Evil (TSR, 1985).Review: The Sixth is v.I.G. Of Gaming Journal #4 (1986)External hyperlinks. at The Acaéum. at The Acaéum (contains info on Capital t1-4, A1-4, and GDQ1-7). at the TSR Save. at the TSR Store.
at Coop Paper. at Pencil Papers. (#1). (#2).